﻿
namespace Core.Items.Ammunitions
{
    /* 

		Group                          = Missiles
		Size                           = Small
		Name                           = small armor-piercing ballistic missile
		Mass                           = 0.20 kg (1000 per unit)
		Volume                         = 0.50 U (1000 per unit)
		KineticDamage                  = 15 points
		SeismicDamage                  = 20 points
		ExplosionSize                  = 4.00 m
		OptimalRange                   = 150 m
    */

    using System;
    using Base;
    using Contracts.Enums;
    using Contracts.Interfaces;
    using Features;

    /// <summary>
    /// Small armor-piercing ballistic missile ammunition class
    /// </summary>
    /// <remarks>File generated on 13/09/2011 18:14:03</remarks>
    
    public class SmallArmorPiercingBallisticMissile : AmmunitionBase
    {
        /// <summary>
        /// Create a new instance of the <see cref="T:Core.Items.Ammunitions.SmallArmorPiercingBallisticMissile"/> class.
        /// </summary>
        public SmallArmorPiercingBallisticMissile() : base(
            "Small armor-piercing ballistic missile",
            "",
            AmmunitionSizesEnum.Small,
            AmmunitionGroupesEnum.Missiles,
            AmmunitionTypesEnum.SmallMissiles,
            new LazyFeature[]{ 
				new LazyFeature(typeof(KineticDamage<double>),15),
				new LazyFeature(typeof(SeismicDamage<double>),20),
				new LazyFeature(typeof(SmallMissileExplosionSize<double>),4.00),
				new LazyFeature(typeof(MissileOptimal<double>),150), },
            new IModifier[]{  }
            )
        {
        }
    }
}